Ps2 Rom Collection

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Ps2 Rom Collection 6,8/10 1074 reviews

Table of Contents

This is a broad collection of 8-bit and 16-bit games. 7,784 games to be exact. 543 Master System games, 1,239 Genesis games, 2,115 Nintendo games, 2,445 SNES games, and 1,442 Atari games. The box art says that saves are available (in Portuguese). File Info System: Playstation 2 Best Emulator: PCSX2 File Size: 2.3 GB (450 MB/Part) Short Description Mega Man X Collection – Experience action packed Mega man X through Megaman x6 in one incredible collection (7 Games in 1). Download Emulator Extract RAR Load ISO With Emulator Read Tutorial Here File Download (GD). EVERY PS2 GAME (ISO) EVER. (self.opendirectories) submitted 1 year ago * by ThaKarra. Here is a bigger collection. It is a full Redump set Use JDownloader.

  • Using Rom Collection Browser
    1. The Context Menu
    2. Browsing the main screen
    3. Importing Games / Artwork and Info
    4. Changing emulator Launch settings

About ROM Collection Browser

With this XBMC addon you can browse and launch emulator roms and standalone games (Windows, Linux, Mac and Xbox). It will scrape game info and artwork from various online sources or imports local available game descriptions, images and videos. RCB can also parse simple text and xml files with additional game information like genre, publisher, developer, release year, etc.

Using ROM Collection Browser

Using RCB is quite easy. Refer to the gamepads section for the layout of the controller you are using. Most of it is self explanatory, but here are some hints:

The Context Menu

The context button (X on the 360 controller or □ square on PS3) will bring up a list of things you can do with RCB. From here you can import games or scrape the game systems for artwork, as well as define favorite games you can easily launch from the fly-in search menu (by pressing left) There are other advanced settings here, which are best left to the developer page below.

Browsing the main screen

The only thing to be aware of, is if you chooose to skip the game scrapers for obtaining boxart and game information, the default large view can look a little sparse. By default, pressing down on the dpad a few times will pop up a small bar that will allow you to change the view to something you would prefer. Depending on your current view, you may have to press right on the dpad a few times to get this same menu. Pressing up will always bring down the emulator sort screen (for now).

Summary of browsing actions

  • Left - filter menu with submenus)
  • Right - Game info)
  • Right (twice) - Game artwork view
  • Up/Down - browser games
  • 'C' on your keybaord, or the assigned gamepad button (Gamepad Layouts)
Importing Games / Artwork and Info

A common question or issue is folks not getting the proper game artwork or meta information. There are a few things you can do:

  • Try a different scraper as the first one in the list when importing games
  • Choose to 'rescrape selected title' using the context menu (C on keybaord or see the gamepads section for XBMC controls)
  • Visit the game scraper's website, and manually search for the game. Often enough, you can simply adjust the title of the Game, and it will pull in the proper animation
  • Adjust the scraping mode to a more 'loose' mode that may match the title you are looking for
  • Add the game art manually from file ('local' scraper option)

For Neo Geo (AES) users, it is best to use the 'Interactive: Select Matches' mode. The default scraper should be 'GiantBomb.com' (preset scraper). You will sometimes get artwork for, say Sega Saturn, or Neo Geo CD, but artwork is better than no artwork! This is what the source scraper website has uploaded. If you wish to have proper artwork, you will need to contact or work with the scraper site to get the proper artwork uploaded. Some sites allow you to upload proper artwork without trouble. You can also change the scraper to local artwork and select a file.

The current list of scraping websites (base on RCB's config.xml) is:

For all other information, please see the RCB Google Code page.

Changing emulator Launch settings

RetroRig (since 0.9.x) uses it's own 'dotfile', meaning, instead of configuration files living in your user directory in areas like ~/.xbmc or ~/.mame, the project employs its own dotfile called .retrorig. This is done to separate our configuration files from anything the user has, avoiding confrontation and conflicting scenarios.

Method 1

For Ubuntu Beta Users (soon to merge to master after testing), you can use the 'RetroRig Settings' menu from the main screen of RetroRig. Some files are text-only and require editing those files and knowledge of how to do so. Please see the Individual Components page for help, as well as the Advanced Configuration wiki page. Both of those pages will expand over time.

Method 2

One way to tweak your settings (rather than copy files outside retrorig into the ~/.retrorig area), is to remove the emulator params, and relaunch RCB. This time the emulator will pop up (for those that have a gui), and you can tweak your settings. Otherwise, please see the emulators standalone wiki page for configuration file locations.

How to rock cocaine in a spoon. Example:

Change:

To:

Replace the second lines option when you are done.

Configuration File Locations

The configuraiton files for this component are located at:

Manaully editing RCB

Code explanation

In the example above, you will see a common block of XML you can alter for ROM Collection Browser, if you should want to use other emulators. Much of this and other information can be found on the RCB Main Website.

  • useBuiltinEmulator
    RCB Can use built in emulators, but honestly, I've never tried them extensively.
  • emulatorCmd
    This is where you can subsite the command of you emulator you would want to use. To find out the path, type which zsnes, for ZSNES, as an example. Substitue your own emulator name of course.
  • emulatorParams
    Here you can specify command line parameters, such as --fullscreen --escape-exit '%ROM%' for PPSSPP.
  • romPath
    This pre-set to the root install directory, but you can change your ROM path here. Notice the ending *.zip line. This tells RCB what formats are accetpable to import. Each <romPath></romPath> should be on a sepearte line. If you were to type the formats *.zip,*.bin in the RCB gui, it woud show two lines, rather than one in the example.
  • saveStatePath
    This is typically handled by the emulator but can be changed.
  • mediaPath type
    These sections denote where box art and other marquee/graphical images can/will be stored for a given game system.

Other parameters:

Code explanation
  • useEmuSolo
    Solo mode means that RCB tries to quit XBMC before it launches the emulator
  • usePopen
    Popen is just another way to launch emulators from XBMC. If you have trouble with launching emulators from RCB it is worth to try if this option helps to solve your issues.
  • allowUpdate
    If set to 'False' RCB won't update your already imported game descriptions. All additional files (e.g. screenshots) will be imported if not already in database.
  • autoplayVideo
    Automatically starts video playback while browsing the game list if a video is available for the selected game. Read this guide to learn how to add videos to your Rom Collection.
  • autoplayVideoInfo
    Automatically starts video playback when launching the info window if a video is available for the selected game. Read this guide to learn how to add videos to your Rom Collection.
  • useFoldernameAsGamename
    Pretty much as described
  • maxFolderDepth
    Default is 99. If you really have a game nested in more than 99 folders, Jay-Z is most likely the least of your problems.
  • doNotExtractZipFiles
    This is normally false, but if you wish, you can make this true so you keep zipped files inttact
  • diskPrefix
    I am not entirely sure what this is for.
  • imagePlacingMain
    With the image placing options you can select which image types are shown in which image controls. Note that not all RCB skins fully support image placing. Atm only the default Confluence skin has full image placing support.
  • imagePlacingInfo
    Same as above, but a secondary area to change the layout.
  • scraper name
    Here you can change the order of the scrapers or delete the ones already made. This mainly is for ordering, as you cannot just substitute a website name here.

Formats

RCB accepts many formats for emulators, as well as many launch flags and options. Below is how RetroRig currently has these setup:

Atari 2600

Emulator in use: Stella
Emulator parameters: %ROM%
Accepted formats for ROMs: *.bin
Notes:

Atari Lynx

Emulator in use: Mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: *.lnx
Notes: Requires BIOS bios files, see Mednafen

Game Boy

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.gb
Notes:

Game Boy Color

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.gbc
Notes:

Game Boy Advance

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.gba
Notes:

MAME

Emulator in use: MAME (Ubuntu build)
Emulator parameters: %ROM%
Accepted formats for ROMs: *.zip
Notes: Some games require BIOS files to be placed under RetroRig/ROMs/MAME

Neo-Geo AES

Emulator in use: MESS
Emulator parameters: neocdz -cdrom '%ROM%'
Accepted formats for ROMs: *.zip
Notes: Requires BIOS files be placed under RetroRig/BIOS/MESS

Neo-Geo CDZ

Emulator in use: MESS
Emulator parameters: neocdz -cdrom '%ROM%'
Accepted formats for ROMs: *.cue
Notes: Requires BIOS files be placed under RetroRig/BIOS/MESS

Nintendo 64

Emulator in use: mupen64plus
Emulator parameters: %ROM%
Accepted formats for ROMs: .v64,.z64,*.zip, *.binNotes:

Nintendo Gamecube

Emulator in use: Dolphin
Emulator parameters: -b -e '%ROM%'
Accepted formats for ROMs: *.iso
Notes: Free logic pro x download. Busy software download.

Nintendo Entainment System

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.nes
Notes:

Nintendo Wii

Emulator in use: Dolphin
Emulator parameters: %ROM%
Accepted formats for ROMs: *.isoNotes:

Playstation Portable (PSP)

Emulator in use: PPSSPP
Emulator parameters: --fullscreen --escape-exit '%ROM%
Accepted formats for ROMs: *.iso
Notes:

PSX / Playstation 1 (PSX/PS1)

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: *.cue
Notes: You must specify .toc or .cue (with .bin or .img) file, if you use .bin directly, it will recognize how genesis/megadrive rom. Requires BIOS bios files, see Mednafen

Playstation 2 (PSX/PS1)

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: *.cue, *.isoNotes: Requires BIOS bios files, see PCSX2 for more

Super Nintendo Entertainment System

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: zip,.smcNotes:

Sega Game Gear

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.ggNotes:

Sega Master System

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.smsNotes:

Sega 32X

Emulator in use: Gens GS
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.bin, *.32x
Notes:

Sega CD

Emulator in use: Gens GS
Emulator parameters: %ROM%
Accepted formats for ROMs: *.iso
Notes:

Sega Genesis

Emulator in use: Gens GS
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip,.bin
Notes:

Turbographx 16

Emulator in use: mednafen
Emulator parameters: %ROM%
Accepted formats for ROMs: .zip ,.PCENotes:

With the PlayStation Classic launch, there's a wonderful nostalgia filling the air again, so much so that we are looking back, lovingly, at the best PS2 games of all time. From this little lot, it's incredibly easy to see why it's still classed as one of the best consoles of all time. Not only did it boast a rather enviable library of games, but it also arrived as one of the most affordable DVD players at the time. Because of that the PS2 continued to sell well beyond the arrival of the PS3, and was actually only discontinued in 2012, some 12 years after its initial launch. It saw off challenges from plenty of rival formats - including the Dreamcast and GameCube - and laid the foundations for PS3. It also saw the launch of Sony's PSP, which was intended as a companion handheld for PS2, even if it didn't quite work out that way.

Among the best PS2 games ever you'll find some absolute classics - from console exclusives like God of War to mighty franchise chapters like Metal Gear Solid 3. It was also the original home to cult classics like Shadow of the Colossus, Psychonauts, and Okami - games that endure today on other formats. Its DualShock controller has evolved into the amazing PS4 controller we know today, but the design remains very familiar. And PS2 also did early work in establishing the PlayStation Network we know today, even if it was the PS3 that birthed PSN in its current form. So read on for the best games from one of Sony's greatest ever consoles.

  • Want more PlayStation goodness? Here are the best PS4 games to play right now.
  • Other great PlayStation features: The best PS3 games The best PS1 games The best PSP games The best PS Vita games

25. Dark Cloud 2

Yes, you remember Dark Cloud. At least, you should. This ingenious hybrid challenged you to be as adept with city design as you were with dungeon crawling. You adopted the role of Max, a resourceful young craftsman who was charged with rebuilding his world by collecting items (geostones) from dungeons and assembling villages piece by piece with help from the local Firbits.

Dark Cloud 2's world-creation system was addictive, to say the least. It's randomly generated dungeons made searching for geostones feel fresh with every visit, and it was easy to lose hours snapping photos and sussing out every last village piece. The game also shipped with an addictive golfing minigame called spheda and a fishing diversion; all in addition to a meaty story. We don't know how we found time to save the world, but we know we had fun doing it.

24. Soulcalibur 2

Arcade-to-console ports are risky, but Project Soul pulled off Soulcalibur 2's PS2 translation with nary a scratch. Considered one of the tightest, prettiest, and most fluid fighters of its day (and even today by some), the sequel improved on everything its Soul Blade and Soulcalibur predecessors did right, while introducing new faces, weapons, modes, upgraded visuals, and a substantial weapon master side quest.

Part of our love for Soulcalibur 2 stems from the fact that this was the series' first appearance on a PlayStation console. True, Soul Blade made the leap from arcades to the PlayStation in the mid-'90s, but the first actual 'Soulcalibur' could only be enjoyed at home with a Dreamcast. By the time SoulCalibur 2 expanded the series' reach to other consoles, both hardcore and casual fighting fans were eager to enjoy their arcade favourite on the PS2, and Project Soul did not disappoint.

23. Kingdom Hearts 2

Kingdom Hearts is a series that really shouldn't have worked. Mixing the melodramatic world of Final Fantasy with the cheery family fun of Disney should have been a train wreck. Instead it ended up being one of the most successful new franchises of the PS2 era, and its action RPG gameplay still holds up, particularly in the PS2 sequel.

Kingdom Hearts 2 resumed Sora's search for his friends, and as always he's assisted by Disney stars like Donald and Goofy. Sora explores worlds old and new, including some based on Steamboat Willy and TRON. Meanwhile, the combat was enriched by the additions of dual Keyblades, the Drive Gauge, and the much-improved Gummi Ship segments. Even when the plot makes little sense, KH2s gameplay kept us satisfied until the story stopped being confusing.

22. SSX Tricky

SSX Tricky is regarded as the [insert name of your country's best snowboarder] of snowboarding games, and it comes by its title honestly. For one, it kicked EA Canada's SSX series into a brand-new gear; and for another, it was just plain awesome. SSX Tricky achieved the nigh-impossible task of transporting the joy of shredding down a mountain into our living rooms. Its courses were exhilarating, its soundtrack was pumping, and its uber move trick system encouraged rookies and vets to keep coming back for 'just one more run'.

SSX Tricky took the bones of SSX and gave the series the vitality and attitude it so desperately needed. EA has attempted to keep the SSX brand alive since, but few sequels have come close to packing the same punch as this PS2 original.

21. SOCOM 2: US Navy Seals

Once upon a time, online multiplayer was considered a bonus, not a 'must have.' During these dark ages, SOCOM 2: US Navy Seals was one of few brave titles that helped PS2's online community take shape. It opened the way for teams of eight to take their fight online over 25 maps - twelve new, 10 from the original SOCOM, and an extra three that were used as bait to buy the Official PlayStation Magazine. It also let allies communicate over a basic in-game chat and for recently deceased players to watch the game in ghost form.

SOCOM 2 wasn't the first title to come equipped for online play on the PS2, but it helped push the concept forward and blaze a trail for today's modern fragfests. SOCOM 2's single-player pulled its own weight, introducing innovative features like the ability to shout voice commands over a headset. SOCOM 2 wasn't the greatest war game of the PS2 era, but it marched the genre forward and won us over on many fronts.

20. Psychonauts

You may recognize Psychonauts from every 'Overlooked Games You Need to Play' article ever written; but believe us when we say Psychonauts is a sorely overlooked game you really need to play.

Starring the psychically gifted Razputin Raz Aquato, it sent you packing to the Whispering Rock Psychic Summer Camp where you ventured into the minds (and nightmares) of its offbeat residents. From dodging neon bulls to playing a life-sized board game and smashing up an underwater city, every level in Psychonauts played by its own insanely creative rules. Combining Double Fine's warped sense of humour, rebel game design, and knack for writing memorable characters, Psychonauts was a shining example of what the studio could produce when left alone with its imagination and a modest budget.

19. Katamari Damacy

The quintessentially quirky Katamari Damacy proved that wacky, distinctly Japanese games with relatively low budgets (under $1 million) could succeed in the US both commercially and critically. The public's warm embrace of the original Katamari, a surprise gem sold as a $20 budget title, led to not only several higher-priced sequels, but also paved the way for publishers to take more chances on localising other oddball titles.

Katamari's brilliance is in the elegant simplicity of its gameplay, coupled with the vibrant chaos of its visuals. You use both analog sticks to roll a sticky ball around collecting as much stuff as you can, and the bigger the ball gets, the bigger the stuff it can pick up. Crucially, there's an abundance of really cool junk to roll up--lots of real-life, tantalisingly exotic, Japanophilia-inducing consumer goods, plus adorably blocky people, farm animals, planets and the like. In short, it's a joyous celebration of silliness with a simple yet totally novel concept that's highly addictive, all set to one of the greatest, jazziest soundtracks in gaming history.

18. Tony Hawk's Pro Skater 4

Tony Hawk's Pro Skater 3 is a sentimental favorite, and we acknowledge that. It did not, however, come in the wake of the PS2 Broadband Modem, and it was still confined to the Two-Minute Rule. Tony Hawk's Pro Skater 4 struck the perfect balance between the sublime gameplay of its predecessors and the series' eventual descent into Hot Topic Mallpunk Hell.

Let's recap: It introduced free-skate mode, which allowed you to explore the terrain before committing to any challenges. It introduced grind and lip extensions to complement the revert (introduced in THPS3) and the manual (unveiled in THPS2), which were arguably some of the finest tools to stretch out big combos to date. And it was the first Tony Hawk game that PS2 players could jump online with in an official capacity on launch day. Rather than focus on the series' decline, look back fondly on its finest moment.

17. Bully

Of all the games that have weathered firestorms of controversy, its hard to imagine one that deserved it less than Bully did. It did an expert job of taking Grand Theft Auto's free-roaming mentality and using it to create an incredibly compelling, character-driven game about being trapped in a hostile school environment. It also helped that, unlike most real kids who are the targets of bullies, protagonist Jimmy Hopkins was a gruff bruiser with a boxers fists and superhuman stamina, which allowed for uniquely fun situations, like beating up the entire football team at once. It wasn't GTA, but in some ways it was a lot more enjoyable.

16. Burnout 3: Takedown

For many, this is the crowning entry in Burnouts legacy. By the third time out, Criterion Games had distilled hyper-aggressive driving to its absolute apex, and added features like Crashbreakers and Takedowns, which now make up the very essence of how most people see the series at large. To this day, Takedown still stands as the best selling and highest-scoring Burnout game, and thats saying a lot for a franchise as beloved and well received as this one.

Burnout 3: Takedown offered more online features too. Whereas the previous game had only bothered with piecemeal leaderboards (solely on Xbox Live), new owner EA cleared a hefty chunk of its server space for a ballistic online experience few traditional racing games had received up to that point. We probably don't have to tell this to those who revelled in the ridiculously awesome Road Rage events; a handful of you were still playing it right up until EA finally shut down the servers nearly six years post-release.

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